Zombie killing

Just a quick primer on killing zombies in the field, based only on my experience. The troop count is an estimate. The lower the level of your troops, the more you will need. It is very difficult to kill zombies at a higher level than your city.

There is a buff that increases your attack by 20 percent which can be earned or purchased with diamonds in the store contained in your briefcase. Other buffs also exist which can assist, such as those added through experience to commanders or obtained through tech research.

ZOMBIE LEVEL TROOPS NEEDED NOTES
1 700 Rewards with speedup
2 1500 Rewards with speedup
3 2400 Rewards with speedup
4 3000 Rewards with speedup
5 4000 Rewards with speedup
6 7000
7 8000 Often rewards with fusion cores needed for crafting commander’s suits
8 16000
9 18000 Often rewards with fusion cores needed for crafting commander’s suits
10 30000
11 33000 war horns
12 36000
13 39000 Will often reward with experience
14 44000 Can reward with alloy barrels and war horns
15 49000
16 54000

Rewards Part One

There are many ways to obtain rewards in the game, and many types of rewards to obtain. Here is a list of some of them:

  1. Helicopter

    At level seven, the helicopter on the right of the city screen becomes available. By clicking on it, you are offered some selection. Select one and the helicopter will go out and recover those resources. You will be notified in the game when the helicopter returns. There is no cost to you.

    You can obtain a different list of selections through one daily free resort or through paying diamonds. You are allowed ten recoveries a day and the game will tell you when you are too “tired” to continue. Each recovery takes a varied amount of time, and the types and amounts of resources recovered will increase as your city level increases.

  2. Quests

    Quests will reward you upon completion. Clicking on the icon brings up a list of things to do in or around your city. Each quest shows the rewards that you receive upon completion. You obtain those rewards by returning to the Quest menu and clicking on the “complete” button.

    Quests increase in complexity as your various building, troop, plot and city levels increase. At the beginning of the game, you may complete quests very rapidly, without knowing, so it is always good to check the list frequently.

  3. Achievements

    The achievements button appears when you click on your avatar. These, when completed, reward you with diamonds. They increase in difficulty in a similar way to Quests. A completed achievement displays a “Reward” button that you click.

    The achievement points are cumulative. Once you reach a reward, the points remain and are the basis for the next level of that achievement. For example, after you heal x number of troops and collect the diamonds, that number remains as part of the work toward a higher level of healed troops and another reward.

  4. Alliance Wages

    By accessing the Alliance tab, or through a constructed embassy, you can see the wages that you may obtain daily by belonging to an alliance.

    There are three types. The first is Attendance. By playing, you earn the first level of this wage every day. As your alliance grows, as more members play in that day, two added levels are available to all members. The reward is diamonds.

    Passing over Active for now, we look at contributions. There are two levels. You earn this reward by contributing resources to the study of Alliance Technology, also found under the Alliance tab. In theory, if you never slept, you could contribute to technology six times a day. However, the reward only recognizes reaching two levels.

    The Active rewards are those tasks that you will likely perform every day in and around your city. You may farm for resources in the local area, study new technologies, train troops or share resources or troops with other members of the Alliance. Try to do each of the items daily to maximize your rewards. Some, however, may not be possible on a daily basis.

    As you succeed with the various tasks, your points increase. A briefcase is lit for every point level that you reach. Click on it to receive the rewards.

  5. Briefcase / Speaker

    At the entrance to the walled area of your city is a set of speakers. When rewards are available, a briefcase appears overhead. The speakers produce rewards at timed intervals and the time remaining for a reward to appear displays in the lower right of your screen.

    Once a day, the times become short and if you are playing the game, you will find rewards appear rapidly. Then the time between rewards begins to lengthen. Click on the briefcase or the timer to obtain the reward.

Quests

At the bottom of the screen, left of the Alliance tab, is the tab for Quests. These are waypoints for building your city, but are easier to complete than than Commander’s achievements.

Each quest is spelled out in the tab. You may be asked to kill five zombies outside the city. In return, when that quest is done, you will receive a reward. As your city’s level increases and those of its components do, as well, the quests become more difficult.

It is a good idea to check this tab regularly. It is very easy to complete some quests during the normal course of game play without realizing it. So, check there, and in the Commander’s achievements, for the same reason.

Activities

One of the best ways to earn additional resources and other benefits is to participate in activities. One of the buildings included in a new city is the activities building, and it is located just to the left of the citadel, and appears to sparkle.

The menu tells you which activities are currently in effect and when new activities will be available. Some activities do not require you to activate them. The Zombie Siege activity requires an alliance member to activate it. Warning - the loss of troops in an alliance that is unprepared for the Siege activity can be crippling.

Clicking on an activity that is underway reveals several things including your current score, your alliance’s current score, and a list of actions that earn a score. The rewards for meeting benchmark scores can also be seen by clicking on the packages.

The actions necessary to score a variety of points in that activity will also be displayed. It may be a short list of items, or a very long one. It may call for combat, or building, or spending resources and diamonds.