Farming as Combat

While farming in the pastoral sense is the exploitation of resource plots outside the city by your troops, another type of farming exists.

When a high level player attacks a much lower level player to steal their stored resources, it is called farming. Without a shield, all of the gathered resources in your city that are not protected by a depot can be stolen if your city is taken by a stronger city.

These are not the resources packaged in inventory. These are the resources that you have obtained from the plots just outside your city walls, from purchases, from opened packages, etc. Resources that have not been gathered from plots are safe from this piracy.

Similar games often have restrictions in place so that you cannot attack another player at a much lower level than you. In this game, a level 30 player can attack a level ten city and loot it. The level ten player has is defending troops killed or wounded and all unprotected resources taken. The only limit is how much the attacking troops can carry off.

Resources

There are four types of resources that are used throughout the game to do just about everything. They are fuel, food, steel and alloy. The total that you have available, that you have gathered, is at the top center of the city screen.

When you begin the game, technology research, training troops, constructing buildings and adding resource plots uses only fuel and food. As the level of your city increases, all of these activities begin to require steel as well. Later in the upgrade process, alloy is also necessary.

These resources are obtained from plots. The primary plots are seen in the city screen, where you build them just outside the walls of the city. The mix of resources is up to you, limited only by the availability of spaces and the level that the city is at.

In the territory view, there are also resource plots available. These need to be farmed by your troops. This takes time. The speed is a function of the type and level of troops involved and the amount of resources in the plot. You direct the number and types of troops to send. When they have become fully loaded, they will return automatically to your city.

Partially farming a plot can be done but it is counterproductive in the long run. Not farming the entire amount of resource prevents new resource plots from spawning in that area. Cleaning up means more chances to obtain resources.

Your troops can be attack by other players while farming. When your alliance can build a resource building, it will permit protected plots to be created. Until then, farmer beware.